Not once has Amy gushed about Sonic in the entire cutscene, and she was even seen having a normal conversation with him through the Miles Electric. In games like Sonic Adventure 1 and 2, Amy can be shown being a caring person in cases like the Flicky from Adventure 1, and this aspect of her character was nearly forgotten due to the character's Flanderization. In a cutscene, Amy is seen comforting the animal friends that Sonic has recently freed. Some say this is okay because the franchise had burnt out on its extreme focus on speed that started with games like Sonic Advance 2 and Sonic Rush, while others argued this is not in the spirit of Sonic and they are simply latching onto gameplay concepts that do not fit the character in an attempt to reinvent the franchise yet again. By and large the criticism aimed at the gameplay often stems from people comparing it to games like Super Mario Galaxy with the game's focus on environmental movement and the topsy-turvy level design where you can stand 360 degrees (similar to Galaxy's planetary gameplay).It doesn't really help that this game shook up the Sonic formula with its new controls. Broken Base: As per the usual reactions to modern Sonic games, various things about this game have been debated from the Nintendo exclusivity, to the change in art style and gameplay, to the plot and characters, and almost anything else you can think of.It's simply down to easier platforming and better control over the parkour. The 2D levels (1 per zone) are pretty good in general - the only problems being the somewhat labyrinthine level design and zoomed-in camera.That said, it also has moments of That One Level. The music is even taken from the Wii U's Desert Ruin Act 2 (Honeycomb Highway). Silent Forest Act 2 is pretty damn fun when Sonic's busy zipping down rails, switching between them in a 360ยบ layout.It's the Lost World system at its best, and had the entire game been built like that, it would've been one of the better Sonics. Each level is refreshingly different from one another, and as a bonus there's an extra Tutorial stage which easily counts as a great main stage. Windy Hill is easily the best Zone, as it features very few strange gimmicks, almost no game-halting puzzles (focusing instead on the parkour itself), and Wisps that aren't offensively difficult to control (Asteroid, Burst, and Laser).For people who like the Special Stages, the controls are surprisingly accurate - they are some of the most immersive Special Stages in the franchise for this reason.Easily one of the most rewarding and cathartic stages in the entire game, with a snazzy soundtrack to go with it. Nearly every single surface is temporary and nearly every single surface is also covered in rings and animal capsules. The only Hidden World act without a gimmick to it, it is instead a surprisingly challenging Bonus Level of Heaven. Plus, if you're really good at the controls, it's massively fun to just spin dash past everything. Out of all the "normal" levels in the game, this one has the most diverse environment, with a ton of alternate routes and platforming to do. The Legend of Zelda Zone, due to all the Zelda Mythology Gags, the amount of detail put into it, the music, and Sonic wearing Link's outfit exclusively for the level.Desert Runs Zone 2, for capturing the appeal of Generations while also awesomely integrating the features of Lost World, complete with an awesome song and unique boss battle.It is, however, more difficult and involved in the 3DS version. The only downside is that the final boss is still incredibly easy, but it's still the best boss this game has. Especially considering it follows the lackluster boss fights against the Deadly Six. Best Boss Ever: The final battle with Eggman is easily the most exciting boss fight in the game, easily resembling the final fight from Colors, and is accompanied by awesome music.Awesome Music: This game has its own section here.
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